Smite will additionally break the Scuttle Crab's shield before applying damage, similar to how Crowd Control currently works. This, with the Comeback Experience, will make falling behind a little more forgiving. The damage to Monsters seems to be changing from scaling with level to being a flat 450, which then doubles when the Smite quest is completed. Comeback Experience is making a comeback too, with Large Monsters (and above) giving 50 XP per level below the average level of the game, minus 1. Respawn Timers are being increased to 2 minutes 15 seconds, and the warning timer for the camp will start displaying 10 seconds before, rather than 15 seconds. It has caused a little controversy, but Riot are looking to make the Jungle role more accessible. This change, in my opinion, could shake up the Support meta especially as some of the other more engage Supports have received nerfs too. The slow from her Vine Lashers is also being increased to 30%. The major change that could shake things up is Zyra having the cooldown of her ( W) Rampant Growth lowered by 2s at every level. Yuumi is also gaining a little more damage on her ( Q) Prowling Projectile. Lux too is gaining slightly more damage on her ( E) Lucent Singularity as well as the damage ratio increasing to +70%. Kayle is similarly gaining higher scaling on her Passive with the Level 11 Aflame damage ratio increasing to 20% AP, and the Level 16 Transcendent Additional Range is being doubled. This might bring a resurgence in On-Hit Kennen. Kennen is gaining more base damage and higher scaling on his ( W) Electrical Surge passive damage on fourth hits. The ones that are coming this patch are pretty sizable and may bring new picks into the spotlight. This might not make her fall out of the meta, but will hopefully stop the Dragon and Baron steals that have become common.īuffs are coming to Irelia, just not this patch. Jinx is having her Base Armor reduced from 28 to 26, but the big change is her ( R) Super Mega Death Rocket! is having the execute damage against Epic Monsters capped at 800. The passive shield from it is also being capped at 15% of his maximum health, down from 20%. Galio is gaining a flat cooldown on his ( W) Shield of Durand, from a scaling 18-16s to a flat 18s. All getting slight tweaks to cooldowns, movement speed, base health, and AD ratios respectively. Small nerfs are going the way of Darius, Katarina, Thresh and Talon. The heal will now scale less with Attack Damage, but will grant more health, and healing will scale slightly more with missing health. It is now being buffed up a little, and focused more on tankier users rather than Bruisers. Goredrinker received large nerfs previously, as it was the main item for many Champions and completely dominated the meta. Guinsoo's Rageblade is also being buffed a little, with a decrease to its cost. n1KjRk193i- Mark Yetter May 4, 2021įirstly are changes to Phase Rush and Riftmaker, the former gaining changes to its scaling while the latter will gain less but stronger stacks of its passive.Ībyssal Mask has seen little usage, but is now being given more health, damage amplification, and duration on said damage amplification. Irelia is bumped because we think we can do better work with a bit more time, and updated jungle accessibility list is here.
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